using System.Collections;
using System.Collections.Generic;
using Game.Framework;
using Game.Framework.UI;
using UnityEngine;

namespace Game.Applcation
{
    public class UIHome : UIView
    {
        protected override void OnCreate()
        {
            base.OnCreate();
        }
        
        protected override void OnOpen<T>(UIData data)
        {
            base.OnOpen<T>(data);
        }
        
        protected override void OnClose()
        {
            base.OnClose();
        }

        public static void Open()
        {
            UIManager.Instance.Open<UIHome>("UIMain/Prefabs/UIMainHome");
        }
    }
}


